Games

Learn more about Almond Trivia!

                    • Client:  Almond Acres Charter Academy
                    • Genre:  Trivia/Educational/Serious Game
                    • Platform:  Mobile
                    • Project Duration:  2 Weeks
                    • Team Size:  3
                    • Roles:  Producer, UX Designer, UI Artist, QA Tester
                    • Release: November 1, 2013

Learn more about Idea Seekers Food Adventures: Pollination!

                    • Client:  Almond Acres Charter Academy
                    • Genre:  Casual/Puzzle/Educational/Serious Game
                    • Platform:  PC/MAC
                    • Project Duration:  4 Weeks
                    • Team Size:  5
                    • Roles:  Producer, UI Artist, Sound Designer, QA Tester
                    • Release:  November 1, 2013

Learn more about Idea Seekers Food Adventures: Almonds!

                    • Client:  Almond Acres Charter Academy
                    • Genre:  Casual/Puzzle/Educational/Serious Game
                    • Platform:  PC/MAC
                    • Project Duration:  4 Weeks
                    • Team Size:  5
                    • Roles:  Producer, UI Artist, Sound Designer, QA Tester
                    • Release:  November 1, 2013

Learn more about MyPlate Picks!

                    • Client:  University of Illinois at Chicago
                    • Genre:  Exergame/Educational/Serious Game
                    • Platform:  PC/MAC
                    • Project Duration:  1 Year, 6 Months
                    • Team Size:  17
                    • Roles:  Producer, Game Designer, UX Designer, UI Artist, Sound Designer, QA Tester
                    • Release:  TBA

Learn more about Turtle Trivia!

                    • Client:  Urban Ecology Center (Riverside Park)
                    • Genre:  Trivia/Educational/Serious Game
                    • Platform: Mobile
                    • Project Duration:  4 Months
                    • Team Size:  3
                    • Roles:  Producer, UX Designer, UI Artist, QA Tester
                    • Release:  May 10, 2013

Learn more about Farmers Market Makin' Money Game!

                    • Client:  W.K. Kellogg Foundation
                    • Genre:  Educational/Serious Game
                    • Platform:  PC/MAC/iOS/Android
                    • Project Duration:  12 Months
                    • Team Size:  8
                    • Roles:  UX Designer, Sound Designer, QA Tester
                    • Release:  February 12, 2013

Click here to learn more about MSU Green League!

                    • Client:  Michigan State University Office of Campus Sustainability
                    • Genre:  Gamification/Serious Game
                    • Platform:  PC/MAC
                    • Project Duration:  6 Months
                    • Team Size:  4
                    • Roles:  Gamification Designer
                    • Release:  June 1, 2012

Click here to learn more about Sunshine & Destruction!

                    • Client:  Scientifically Proven Entertainment
                    • Genre:  Casual/Action
                    • Platform:  iPad/iPhone
                    • Project Duration:  4 Months
                    • Team Size:  6
                    • Roles:  Producer, Game Designer, UX Designer, Sound Designer
                    • Release:  May 4, 2012

Learn more about Teddy Knight!

                    • In-Game Advertising Research
                    • Genre:  Puzzle Platformer
                    • Platform:  PC/MAC
                    • Project Duration:  8 Months
                    • Team Size:  4
                    • Roles:  Co-Producer, Environmental Artist, UX Designer, Sound Designer
                    • Release:  May 4, 2012

Learn more about Out of the Oven!

                    • Theme: Winter Break
                    • Competition:  4 Games
                    • Won Best Aesthetics, Runner-Up for Most Innovative
                    • Genre:  Stealth Puzzle Platformer
                    • Platform:  PC/MAC
                    • Project Duration:  6 Weeks
                    • Team Size:  7
                    • Roles:  Producer, Environmental Artist, UX Designer
                    • Release:  December 14, 2011

Learn more about Harmonium!

                    • Theme: Music
                    • Competition:  6 Games
                    • Won Best Adoption of Theme
                    • Genre:  Casual/Rhythm
                    • Platform:  PC/MAC
                    • Project Duration:  4 Weeks
                    • Team Size:  4
                    • Roles:  Producer, Lead Designer, Sound Designer
                    • Release:  November 7, 2011

Learn more about Rail Defender!

                    • Theme: Construction
                    • Competition:  6 Games
                    • Won Best Adoption of Theme, Most Innovative
                    • Genre:  Action/Strategy/Construction & Management Simulation
                    • Platform:  PC/MAC
                    • Project Duration:  5 Weeks
                    • Team Size:  5
                    • Roles:  Producer, UX Designer, 2D Artist, Level Designer, Sound Designer
                    • Release:  October 3, 2011

Learn more about Dust Tales:  In the Hall of the Mouse King!

                    • Competition:  8 Games
                    • Runner-Up for Best Overall Game
                    • Genre:  Puzzle/Action Adventure
                    • Platform:  PC/MAC
                    • Project Duration:  5 Weeks
                    • Team Size:  4
                    • Roles:  Co-Producer, Level Designer, UX Designer
                    • Release:  May 2, 2011
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